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The Avatar: The Last Airbender Fangame LJ

concept sketches: Character: Aang

The Avatar: The Last Airbender Fangame LJ

concept sketches: Character: Aang

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daria: daria: satisfied
Well, we now have a viable engine in Game Maker 8.1, and while we’re learning the basics, work on character development begins in earnest, starting with the show’s main character, Aang!

For the purposes of balancing him out and not negating the entire point of “The ATLA Fangame” as a multiplayer co-operative game, Aang is an Airbender, plain and simple.

(Though hey, who knows what could change between now and when the game’s finished?)

Aang is structured as a character with higher speed and maneuverability than most (including being one of the only characters with both a double-jump and an air dash), and conseqently sacrifices some attack strength for it. His counter-attack is a bit easier to pull off to compensate for less defense, and most of his heavy attacks can send enemies skyward for an Air Juggle (which leaves the enemy vulnerable for more damage and XP/coin bonuses for team attacks!)

Like most of the characters in the game, Aang can get different Super attacks as he levels up, but his starter is Avatar State, which allows him to unleash high-damage attacks that use all four elements for a short time.







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